Dillo’s Dilemma

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Available now on Steam!

Player Controller

Developed and iterated a modified physics based custom character controller

Designed and implemented a state machine pattern in C++ to handle similar behaviors across multiple states that the player would take, including different modes of traversal.

AI System

Inspired by the work of Plague Tale, I developed an AI navigation system using vector fields to efficiently manage large numbers of lightweight entities to minimize performance impact.

Audio Programming with Wwise Integration

Utilizing game variables, I created Wwise events that were replicated over the network with accurate representations based on distsance, speed, and force of impact.

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VR Funhouse