Dillo’s Dilemma
Available now on Steam!
Player Controller
Developed and iterated a modified physics based custom character controller
Designed and implemented a state machine pattern in C++ to handle similar behaviors across multiple states that the player would take, including different modes of traversal.
AI System
Inspired by the work of Plague Tale, I developed an AI navigation system using vector fields to efficiently manage large numbers of lightweight entities to minimize performance impact.
Audio Programming with Wwise Integration
Utilizing game variables, I created Wwise events that were replicated over the network with accurate representations based on distsance, speed, and force of impact.