VR FUNHOUSE


An experiment to test the bounds of realtime motion capture, digital twins, and redirected walking

I was the programming lead on a team of 12, acting as lead for 3 programmers and 2 technical designers and tech artists.

Redirected Walking

I implemented a system to utilize redirected walking techniques, making use of translational gains to traverse a scaled distance of our physical space in a reduced physical distance, maintaining the feeling of traveling true distance in digital space.

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Dillo's Dilemma

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C++ Game Engine Framework